Plots & Locations
6 unique garden locations – each with climbing trees, benches, and paths to Town Square
Plot 3 – Canyon is the Meta Choice
All plots have the same planting capacity and mechanics. The only strategic differentiator is proximity to Town Square. Plot 3 (Canyon) has the shortest walking distance to Bill (seeds), Molly (gear), and Steve (sell) – saving minutes per hour of farming. Over a long session, this time advantage is significant.
Plot 1
Starter Garden
The classic starter plot with flat terrain and easy navigation. Perfect for new players learning the ropes.
- ▸Flat layout – easy to navigate
- ▸Wide open planting area
- ▸Close to tutorial markers
Plot 2
Bridge & Path
A scenic plot with ornamental bridges and winding stone paths. Great aesthetics with functional growing space.
- ▸Scenic bridges over streams
- ▸Multiple planting terraces
- ▸Decorative stone paths
Plot 3
Canyon
The strategically optimal plot for serious players. The canyon terrain offers the shortest walking distance to Town Square, saving crucial time on sell runs.
- ▸Shortest route to Town Square
- ▸Natural canyon walls (great backdrop)
- ▸Multiple elevation levels
- ▸Optimal for time-sensitive farming
Plot 4
Cave
An underground cave plot with unique ambient lighting. Perfect for players who prefer a more atmospheric environment while farming.
- ▸Unique cave atmosphere
- ▸Ambient bioluminescent lighting
- ▸Underground feel
Plot 5
Tunnel Network
A plot built around an interconnected tunnel system. Unique layout with multiple chambers, each usable as dedicated planting areas.
- ▸Multi-chamber layout
- ▸Interconnected tunnel paths
- ▸Unique visual design
Plot 6
Coming Soon
A sixth plot is confirmed but details are not yet revealed. Expected with Update 1 or a future content patch.
- ▸Details TBA
- ▸Expected in future update
🌳 Features All Plots Share
Climbable Trees
Climb for exploration and fun
Benches & Seats
Decorative resting spots
Town Square Path
Dedicated route to vendors
Equal Plant Capacity
Same farming potential