Blacksmith
Visual NPC — actual tool sales handled by Capt' Roger
The Forgotten Isle — visual NPC (no dedicated shop backend)
The Islands Update tutorial mentions "Buy a Machete" as one of the five onboarding objectives, and the Blacksmith model exists in the game files with a matching NPC tag (BlacksmithNPC). But the shop data behind the NPC is missing — Roger holds the actual tool inventory in his CaptainRogerShopData module. This is one of two things at release: either Blacksmith remains a lore/visual NPC (community role-play, decoration point of interest) or the developer attaches a duplicate/split shop module on release day so Blacksmith handles tools separately from Roger. As of 2026-07-28 the client only exposes Roger's shop; Blacksmith has no purchasable inventory.
Pro Tips
Pro Tips
- ▸Blacksmith is a visual NPC only in the pre-release snapshot. Tool purchases go through Capt' Roger, not Blacksmith.
- ▸Watch the release-day patch notes — if Blacksmith gets a dedicated shop, the tool inventory may split (e.g. Blacksmith sells Cutting tools, Roger sells Mining).
- ▸The tutorial "Buy a Machete" objective completes at Roger's shop, not at Blacksmith, based on the current client wiring.
- ▸Do not confuse Blacksmith with a functional merchant until the release build confirms otherwise.