Mutations are weather-triggered special effects that add a multiplier to your plants' value. They stack additively with each other and with the Lush variant, making high-mutation Lush plants the most valuable things in the game. This guide covers every confirmed mutation, how stacking works, and the best combos to chase.
How Mutations Work
When a weather event occurs, any plant on your plot that was planted during that weather event (or sometimes exposed to it) can receive a mutation. Mutations are additive: each mutation adds its multiplier to the plant's base multiplier pool.
ℹ️ Mutation stacking formula: Σ(mult_i) + 1 − n
All Confirmed Mutations
| Mutation | Multiplier | Trigger | Rarity |
|---|---|---|---|
| ☄️ Meteoric | 10× | Meteor Shower ☄️ | Extreme |
| ⭐ Starstruck | 6.5× | Starfall 🌠 | Extreme |
| 💫 Nova | TBA | Black Hole 🕳️ (unreleased) | Extreme |
| 🌌 Galactic | TBA | Black Hole 🕳️ (unreleased) | Very Rare |
| 🟫 Muddy | 5× | Rain + Sandstorm combo | Very Rare |
| ⚡ Shocked | 4.5× | Thunderstorm ⛈️ | Very Rare |
| 🧊 Frostbit | 3.5× | Rain + Snow combo | Rare |
| 🌿 Mossy | 3.5× | Fog + Snow combo | Rare |
| 🏜️ Sandy | 2.5× | Sandstorm 🌪️ | Uncommon |
| ❄️ Snowy | 2× | Snow ❄️ | Uncommon |
| 🌊 Tidal | 2× | Tsunami 🌊 | Uncommon |
| 🌊 Flooded | 1.75× | Rain 🌧️ | Common |
| 🧊 Chilled | 1.5× | Snow ❄️ | Common |
| 🌫️ Foggy | 1.25× | Fog 🌫️ | Common |
| 💧 Soaked | 1.25× | Rain 🌧️ | Common |
Each weather event can trigger specific mutations, but exclusion rules apply: Flooded and Soaked cannot coexist on the same crop (Rain gives one or the other), and Snowy and Chilled cannot coexist either. However, mutations from different weather types can combine — this is how combo mutations like Frostbit (Soaked + Snowy → 3.5×) and Muddy (Flooded + Sandy → 5×) are formed.
Additive Stacking — The Formula
The stacking formula in Garden Horizons is additive across all mutations a plant has. The final value multiplier is calculated as:
Mutation Multiplier Formula (confirmed)
MutationMult = Σ(mult_i) + 1 − n
n = number of mutations. Single mutation: X+1−1 = X (unchanged). Two mutations: sum − 1. Verified with in-game data.
Example: Lush Beetroot with Meteoric
| Component | Value |
|---|---|
| Base price (sellUnripe) | 2,000 💰 |
| Meteoric mutation | 10× |
| Lush ripening | × 3 |
| Final multiplier | 10 × 3 = 30× |
| Estimated sell value | 2,000 × 10 × 3 = 60,000 💰 |
💡 Even common mutations add up
The Best Mutations to Chase
1. Meteoric (10×) — Meteor Shower Event
Meteoric is the highest single-mutation multiplier in the game. It triggers during Meteor Shower events, which are extremely rare. When one appears, drop everything and plant your most expensive seeds immediately.
2. Starstruck (6.5×) — Starfall
Starstruck triggers during Starfall events. At 6.5× it is the second-highest confirmed mutation in the game. Black Hole weather with Nova and Galactic mutations has been found in the game code but has not been officially released yet.
3. Muddy (5×) — Rain + Sandstorm combo
Muddy is a powerful combo mutation that forms when a crop has both Flooded (from Rain) and Sandy (from Sandstorm). It replaces both precursors and gives a 5× multiplier — one of the strongest mutations achievable through weather stacking.
4. Shocked (4.5×) — Thunderstorm Event
Shocked triggers during Thunderstorm. Note: Shocked and Starstruck can stack on the same crop — they come from different weather events (Thunderstorm vs Starfall), so there is no exclusion between them. Getting both gives 4.5+6.5+1−2 = 10× mutation multiplier, the best natural combo.
Best Mutation Combos
| Combo | Total Mutation Sum | How to Get |
|---|---|---|
| Meteoric + Shocked | 13.5× | Meteor Shower → Thunderstorm |
| Meteoric + Starstruck | 15.5× | Meteor Shower → Starfall |
| Starstruck + Muddy | 10.5× | Starfall → Rain + Sandstorm combo |
| Shocked + Starstruck | 10× | Thunderstorm + Starfall — best natural weather combo |
| Starstruck + Frostbit | 9× | Starfall → Rain + Snow combo |
| Shocked + Muddy | 8.5× | Thunderstorm → Rain + Sandstorm combo |
| Muddy (combo) | 5× | Rain (Flooded) → Sandstorm (Sandy) — combines into Muddy |
| Frostbit (combo) | 3.5× | Rain (Soaked) → Snow (Snowy) — Frostbit forms, Soaked stays active |
| Mossy (combo) | 3.5× | Fog (Foggy) + Snow (Chilled) — all three mutations (Foggy + Chilled + Mossy) stack |
⚠️ Key exclusion rules
Mutation Value — Real Examples
| Plant (Lush) | No Mutation | Shocked (4.5×) | Starstruck (6.5×) | Meteoric (10×) |
|---|---|---|---|---|
| 90 💰 | 405 💰 | 585 💰 | 900 💰 | |
| 660 💰 | 2,970 💰 | 4,290 💰 | 6,600 💰 | |
| 6,000 💰 | 27,000 💰 | 39,000 💰 | 60,000 💰 |
Formula: sellUnripe × mutation × 3 (Lush). Carrot=30, Onion=220, Beetroot=2,000.
💡 Read the weather strategy guide


