Raid Pirate

Max HP
140
Damage per hit
0 (ranged)
Attack range
40 studs
Attack cooldown
3.5s
Aggro range
40 studs
Walk speed
12
Respawn time
Does not respawn
Pearl reward
45–70![]()
Weapon
Flintlock
Ranged weapon, 130 studs/sec projectile speed. Effective from up to 40 studs — approach behind cover.
Combat overview
Raid Pirate is the event-only Pirate variant that spawns during the Boat Raid. 140 HP (tougher than a standard Pirate), Flintlock at 130 studs/sec projectile speed, 40-stud attack range, and 3.5s attack cooldown. Does not respawn when killed. Reward matches the standard Pirate at 45-70 Pearls per kill — clearing a raid is a lump-sum Pearl payout worth several minutes of node farming.
Strategy
Raid Pirates are the raid's DPS anchor — clear the Raid Bandits first, then focus-fire the Pirates from behind cover. GoldScimitar clears one in 5 hits, CrystalPickaxe in 4. Never fight the raid in the open with no cover — the combined 4-5 Flintlocks will melt you fast.
Hits to kill by tool
140 HP divided by the tool damage, rounded up. Lower is better — the fewer hits, the less time the enemy has to hit back.
| Tool | Damage/swing | Hits to kill |
|---|---|---|
| 10 | 14 | |
| 15 | 10 | |
| 20 | 7 | |
| 25 | 6 | |
| 30 | 5 | |
| 35 | 4 |
Pearl farming math
Avg reward per kill
57.5![]()
Respawn cycle
Event-only
Solo Pearls/hour (est)
—
Estimate assumes camping one spawn with an appropriate tool. Multiple spawns rotated in parallel scale roughly linearly.