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Raid Bandit

Raid Bandit enemy 3D render — Garden Horizons Forgotten Isle
aggressiveBoat Raid only

Max HP

60

Damage per hit

8

Attack range

10 studs

Attack cooldown

1.8s

Aggro range

28 studs

Walk speed

13

Respawn time

Does not respawn

Pearl reward

10–15Pearls

Weapon

Knife

Knife

Melee weapon, hits at 10 studs range.

Combat overview

Raid Bandit is the event-only variant of Bandit that spawns during the Boat Raid — a scripted encounter tied to island Ships events. 60 HP (50% tougher than a normal Bandit), same 8 damage per hit, faster 13 walk speed, and a slightly longer 10-stud attack range. Does not respawn once killed — the raid ends when all raiders are down or time runs out.

Strategy

Raid Bandits are the raid's cannon fodder — kill order is Bandits first, Pirates last. A Machete two-shots each Raid Bandit (15 dmg × 4 = 60 HP). Focus on grouping them together with a chokepoint if the plot layout allows.

Hits to kill by tool

60 HP divided by the tool damage, rounded up. Lower is better — the fewer hits, the less time the enemy has to hit back.

ToolDamage/swingHits to kill
Knife106
Machete154
Pickaxe203
Scimitar253
GoldScimitar302
CrystalPickaxe352

Pearl farming math

Avg reward per kill

12.5Pearls

Respawn cycle

Event-only

Solo Pearls/hour (est)

Estimate assumes camping one spawn with an appropriate tool. Multiple spawns rotated in parallel scale roughly linearly.