Raid Bandit

Max HP
60
Damage per hit
8
Attack range
10 studs
Attack cooldown
1.8s
Aggro range
28 studs
Walk speed
13
Respawn time
Does not respawn
Pearl reward
10–15![]()
Weapon

Knife
Melee weapon, hits at 10 studs range.
Combat overview
Raid Bandit is the event-only variant of Bandit that spawns during the Boat Raid — a scripted encounter tied to island Ships events. 60 HP (50% tougher than a normal Bandit), same 8 damage per hit, faster 13 walk speed, and a slightly longer 10-stud attack range. Does not respawn once killed — the raid ends when all raiders are down or time runs out.
Strategy
Raid Bandits are the raid's cannon fodder — kill order is Bandits first, Pirates last. A Machete two-shots each Raid Bandit (15 dmg × 4 = 60 HP). Focus on grouping them together with a chokepoint if the plot layout allows.
Hits to kill by tool
60 HP divided by the tool damage, rounded up. Lower is better — the fewer hits, the less time the enemy has to hit back.
| Tool | Damage/swing | Hits to kill |
|---|---|---|
| 10 | 6 | |
| 15 | 4 | |
| 20 | 3 | |
| 25 | 3 | |
| 30 | 2 | |
| 35 | 2 |
Pearl farming math
Avg reward per kill
12.5![]()
Respawn cycle
Event-only
Solo Pearls/hour (est)
—
Estimate assumes camping one spawn with an appropriate tool. Multiple spawns rotated in parallel scale roughly linearly.