Garden Horizons

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Monk

Monk enemy 3D render — Garden Horizons Forgotten Isle
neutral

Max HP

70

Damage per hit

12

Attack range

9 studs

Attack cooldown

1.6s

Aggro range

26 studs

Walk speed

13

Respawn time

30s

Pearl reward

15–25Pearls

Weapon

Knife

Knife

Melee weapon, hits at 9 studs range.

Combat overview

Monk is the mid-tier neutral enemy on The Forgotten Isle. 70 HP, 12 damage per hit, 13 walk speed, and 1.6s attack cooldown. Neutral behavior means Monk will not attack unless attacked first — they use a dedicated idle animation until provoked, so you can safely walk past a Monk if you are not looking for combat. Once engaged, Monk deals 50% more damage per hit than Bandit and awards 15-25 Pearls per kill.

Strategy

Monk is optional combat — you can farm the whole island without fighting a single Monk if you avoid attacking them. The higher Pearl reward makes them worth engaging with a Scimitar (25 damage, 3 hits to kill), but a Knife takes 7 swings which gives Monk enough time to hit you back several times. Attack from behind if you can.

Hits to kill by tool

70 HP divided by the tool damage, rounded up. Lower is better — the fewer hits, the less time the enemy has to hit back.

ToolDamage/swingHits to kill
Knife107
Machete155
Pickaxe204
Scimitar253
GoldScimitar303
CrystalPickaxe352

Pearl farming math

Avg reward per kill

20.0Pearls

Respawn cycle

30s

Solo Pearls/hour (est)

2169Pearls

Estimate assumes camping one spawn with an appropriate tool. Multiple spawns rotated in parallel scale roughly linearly.