Monk

Max HP
70
Damage per hit
12
Attack range
9 studs
Attack cooldown
1.6s
Aggro range
26 studs
Walk speed
13
Respawn time
30s
Pearl reward
15–25![]()
Weapon

Knife
Melee weapon, hits at 9 studs range.
Combat overview
Monk is the mid-tier neutral enemy on The Forgotten Isle. 70 HP, 12 damage per hit, 13 walk speed, and 1.6s attack cooldown. Neutral behavior means Monk will not attack unless attacked first — they use a dedicated idle animation until provoked, so you can safely walk past a Monk if you are not looking for combat. Once engaged, Monk deals 50% more damage per hit than Bandit and awards 15-25 Pearls per kill.
Strategy
Monk is optional combat — you can farm the whole island without fighting a single Monk if you avoid attacking them. The higher Pearl reward makes them worth engaging with a Scimitar (25 damage, 3 hits to kill), but a Knife takes 7 swings which gives Monk enough time to hit you back several times. Attack from behind if you can.
Hits to kill by tool
70 HP divided by the tool damage, rounded up. Lower is better — the fewer hits, the less time the enemy has to hit back.
| Tool | Damage/swing | Hits to kill |
|---|---|---|
| 10 | 7 | |
| 15 | 5 | |
| 20 | 4 | |
| 25 | 3 | |
| 30 | 3 | |
| 35 | 2 |
Pearl farming math
Avg reward per kill
20.0![]()
Respawn cycle
30s
Solo Pearls/hour (est)
2169![]()
Estimate assumes camping one spawn with an appropriate tool. Multiple spawns rotated in parallel scale roughly linearly.