Enemies
Seven enemy types roam The Forgotten Isle across three combat roles. Every kill drops Pearls.
Combat on The Forgotten Isle is one of the three Pearl income streams alongside resource-node farming and chest hunting. Your outbound damage per swing scales with the harvest tool you have equipped: Knife 10, Machete 15, Pickaxe 20, Scimitar 25, GoldScimitar 30, CrystalPickaxe 35. Aggressive enemies chase on sight from up to 40 studs away. Monk is the only neutral enemy and only fights back when attacked first. Ranged enemies (Pirate with a Flintlock, Tribal Warrior with a Spear) can hit you from 30 to 45 studs away, so approach behind cover.
Melee Roamers (3)
Ranged Threats (2)
Boat Raid Event Raiders (2)

Raid Bandit
AGGRESSIVE
Raid Pirate
AGGRESSIVERANGEDRaiders do not respawn
Raid Bandit and Raid Pirate only spawn during the Bandit Raid weather event — a 7-minute scripted invasion. Each Raider stays dead once killed, and the Pearl payout is delivered as a lump sum when the last Raider falls. Full-clear pays out several hundred Pearls in one shot, easily beating steady node farming for the raid duration.
Full Combat Stats Table
| Enemy | Behavior | HP | Damage | Attack range | Aggro range | Walk speed | Respawn | Pearl reward |
|---|---|---|---|---|---|---|---|---|
| aggressive | 40 | 8 | 9 | 28 | 14 | 20s | 10-15 | |
| neutral | 70 | 12 | 9 | 26 | 13 | 30s | 15-25 | |
| aggressive | 130 | 16 | 9 | 30 | 11 | 40s | 30-45 | |
| aggressive | 160 | 15ranged | 30 | 32 | 12 | 50s | 40-60 | |
| aggressive | 120 | 18ranged | 45 | 40 | 12 | 55s | 45-70 | |
| aggressiveraider | 60 | 8 | 10 | 28 | 13 | never | 10-15 | |
| aggressiveraider | 140 | 0ranged | 40 | 40 | 12 | never | 45-70 |


