Garden Horizons

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7 enemy types

Enemies

Seven enemy types roam The Forgotten Isle across three combat roles. Every kill drops Pearls.

Combat on The Forgotten Isle is one of the three Pearl income streams alongside resource-node farming and chest hunting. Your outbound damage per swing scales with the harvest tool you have equipped: Knife 10, Machete 15, Pickaxe 20, Scimitar 25, GoldScimitar 30, CrystalPickaxe 35. Aggressive enemies chase on sight from up to 40 studs away. Monk is the only neutral enemy and only fights back when attacked first. Ranged enemies (Pirate with a Flintlock, Tribal Warrior with a Spear) can hit you from 30 to 45 studs away, so approach behind cover.

Melee Roamers (3)

Ranged Threats (2)

Boat Raid Event Raiders (2)

Raiders do not respawn

Raid Bandit and Raid Pirate only spawn during the Bandit Raid weather event — a 7-minute scripted invasion. Each Raider stays dead once killed, and the Pearl payout is delivered as a lump sum when the last Raider falls. Full-clear pays out several hundred Pearls in one shot, easily beating steady node farming for the raid duration.

Full Combat Stats Table

EnemyBehaviorHPDamageAttack rangeAggro rangeWalk speedRespawnPearl reward
Banditaggressive4089281420s10-15Pearls
Monkneutral70129261330s15-25Pearls
Bruteaggressive130169301140s30-45Pearls
Tribal Warrioraggressive16015ranged30321250s40-60Pearls
Pirateaggressive12018ranged45401255s45-70Pearls
Raid Banditaggressiveraider608102813never10-15Pearls
Raid Pirateaggressiveraider1400ranged404012never45-70Pearls